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	<title>Convergent Science Network &#187; architecture</title>
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	<link>https://csnblog.specs-lab.com</link>
	<description>Blog on Biomimetics and Neurotechnology.     With [writers] Michael Szollosy, Dmitry Malkov, Michelle Wilson, and Anna Mura [editor]</description>
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		<title>How to make your brains feel at home</title>
		<link>https://csnblog.specs-lab.com/2014/05/21/how-to-make-your-brains-feel-at-home/</link>
		<comments>https://csnblog.specs-lab.com/2014/05/21/how-to-make-your-brains-feel-at-home/#comments</comments>
		<pubDate>Wed, 21 May 2014 14:45:18 +0000</pubDate>
		<dc:creator><![CDATA[Dmitry Malkov]]></dc:creator>
				<category><![CDATA[Cognitive Sciences]]></category>
		<category><![CDATA[Computer Science]]></category>
		<category><![CDATA[Robots, Brain, Mind and Behaviour]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[Art and design]]></category>
		<category><![CDATA[CAVE]]></category>
		<category><![CDATA[Intelligent environment]]></category>
		<category><![CDATA[Interactive architecture]]></category>
		<category><![CDATA[neuroarchitecture]]></category>
		<category><![CDATA[Neuroscience]]></category>
		<category><![CDATA[SPECS]]></category>
		<category><![CDATA[Synthetic Oracle]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://csnblog.specs-lab.com/?p=5247</guid>
		<description><![CDATA[The physical spaces we inhabit have a direct influence on how we feel, think and behave. Understanding this implicit dialogue between built environments and our minds continues to open new ways for architects to design physical spaces that better meet &#8230; <a href="https://csnblog.specs-lab.com/2014/05/21/how-to-make-your-brains-feel-at-home/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="attachment_5266" style="width: 594px" class="wp-caption aligncenter"><a href="http://csnblog.specs-lab.com/wp-content/uploads/2014/05/Spacemaker_Founder.jpg" rel="attachment wp-att-5266"><img class="size-large wp-image-5266" src="http://csnblog.specs-lab.com/wp-content/uploads/2014/05/Spacemaker_Founder-1024x575.jpg" alt="Spacemaker VR is an application for Oculus headset that allows designers to walk through their creations Source: Digital Physical" width="584" height="327" /></a><p class="wp-caption-text">Spacemaker VR is an Oculus-based virtual reality system that allows designers to walk through their designs<br />Source: Digital Physical</p></div>
<p>The physical spaces we inhabit have a direct influence on how we feel, think and behave. Understanding this implicit dialogue between built environments and our minds continues to open new ways for architects to design physical spaces that better meet people’s needs. Neuro-architecture, interactive architecture, intelligent environments and virtual reality technology are among those exciting and partially overlapping disciplines that are currently on the frontline of the ongoing architectural revolution.</p>
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<p><strong>Neuro-architecture</strong></p>
<p>Where previously architects had to count on purely anecdotal and intuitive principles, neuro-architecture is now promising to provide a truly evidence-based neurobiological rationale for designing architectural spaces, be it your office, school or hospital. This is achieved thanks to a variety of techniques that allow researchers to quantify and measure human responses to different components that constitute a particular architectural environment, including by measuring the relevant regions of the brain.</p>
<p>Understanding the precise effects of each component on our mental and physical health is difficult to overestimate. Imagine being able to design classrooms whose very architectural configuration aids students’ concentration and improves learning or hospitals that accelerate patients’ recovery. The research can be carried out on existing buildings, models or in virtual reality simulations, before the actual structures are even built.</p>
<p>Virtual reality, in fact, can be extremely helpful when it comes to neuro-architecture research for several reasons. It allows to set up virtual environments where participants can navigate in life-like conditions, while at the same time researchers can have a systematic control of the introduced stimuli. Importantly, the response can be measured on different scales starting from an entire building to the scale of a room to a single architectural feature such as the height of the ceiling or the amount and quality of light allowed into the space. Some <a href="http://eaedesign.com/InnovativeDesignScience.com/Research_Activities_-_CAVE_Technology.html">interesting research</a> in this direction was conducted by the professor <a href="http://cala.arizona.edu/users/eve-edelstein-phd?destination=user/1386">Eve Edelstein</a> with the use of the virtual reality platform <a href="http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment">CAVE</a>.</p>
<p>Those who think that the CAVE and other virtual reality rooms are not immersive enough, think, for instance, of the possibilities opened up by the much-talked-about Oculus headset. Contrary to virtual reality rooms, which are not easily accessible to everyone, virtual reality headsets are potentially available to every designer. Instead of fiddling around with physical prototypes, designers could now walk through their own creations and actually experience them. <a href="http://digitalphysical.com/spacemaker/">Spacemaker VR</a> from <a href="http://digitalphysical.com/">Digital Physical</a> is one example of how this technology can be used for the benefit of architects.</p>
<p>Read <a href="http://csnblog.specs-lab.com/2014/05/07/virtual-reality-labs-reshape-how-we-process-information/#more-5239">our previous post</a> to learn about the eXperience Induction Machine, another exciting application of virtual reality.</p>
<p><strong>Interactive architecture and intelligent environments:</strong></p>
<p>The two terms are often interchangeable in many contexts, perhaps with a slightly more artistic connotation for the former and a more functional one for the latter. Whatever the difference between them, both are guided by the increasing penetration of computing into our daily lives to develop dynamic environments that can adapt their physical properties to the behaviour of the inhabitants. The ultimate goal, of course, is make people feel more at home and in harmony with their physical surroundings.</p>
<p>Many of the examples of interactive architecture are born from a mixture of artistic thinking and computational engineering. So far the researchers have been toying with some of the most fundamental parameters that are known to alter our state of mind. Unsurprisingly, light is one of the favorites when it comes to interactive architecture. Check out the two examples below, which include the <a href="http://www.iua.upf.edu/syntheticOracle/">Synthetic Oracle</a> (former Hello Stranger) from the <a href="http://specs.upf.edu/home">SPECS</a> group at <a href="http://www.upf.edu/es/">Pompeu Fabra University</a> and <a href="http://www.behance.net/gallery/BIOSTAGOG/7609469">BIOSTAGOG</a> developed jointly by <a href="http://www.platige.com/">Platige Image</a> and <a href="http://www.brdg.pl/">Bridge</a>.</p>
<p><iframe width="584" height="438" src="https://www.youtube.com/embed/SAeys1fK3Zo?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe src="//player.vimeo.com/video/66800080" width="584" height="329" frameborder="0" title="INTERACTIVE INSTALLATION BY BRIDGE AND PLATIGE IMAGE." webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
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		<title>Nature Knows Best</title>
		<link>https://csnblog.specs-lab.com/2012/03/05/nature-knows-best/</link>
		<comments>https://csnblog.specs-lab.com/2012/03/05/nature-knows-best/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 06:34:12 +0000</pubDate>
		<dc:creator><![CDATA[Michelle Wilson]]></dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Robots and Health]]></category>
		<category><![CDATA[Robots and Research]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[Biomimetics]]></category>
		<category><![CDATA[Biomimicry taxonimy]]></category>
		<category><![CDATA[Calera]]></category>
		<category><![CDATA[Janine Benyus]]></category>
		<category><![CDATA[Leonardo da Vinci]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[Robot Companions]]></category>
		<category><![CDATA[Sharklet technologies]]></category>

		<guid isPermaLink="false">http://www.robotcompanions.eu/blog/?p=3334</guid>
		<description><![CDATA[Why it&#8217;s all about biomimetics Back in the 14th century, a man notorious for both his artistic talent and scientific ability, studied birds in an attempt to create a machine that was capable of flight. Today, Leonardo da Vinci’s endeavour &#8230; <a href="https://csnblog.specs-lab.com/2012/03/05/nature-knows-best/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><strong>Why it&#8217;s all about biomimetics</strong><br />
<iframe src="http://www.youtube.com/embed/k_GFq12w5WU" frameborder="0" width="560" height="349"></iframe></p>
<p>Back in the 14th century, a man notorious for both his artistic talent and scientific ability, studied birds in an attempt to create a machine that was capable of flight. Today, Leonardo da Vinci’s endeavour may be considered one of the early examples of biomimicry. Corresponding to the word’s Greek roots, the quickly growing field is centred on the imitation of life in a vast array of contexts .<br />
<span id="more-3334"></span><br />
Today, scientists, artists and and diverse groups of professionals somewhere in between the two, are taking inspiration from nature in a serious way. Why look to nature to solve human problems? Well, because nature simply seems to do things right. Besides, who’s got more than 4 billion years experience on their CV?</p>
<p>Nature has endowed many of its creatures and configurations with multitudes of fascinating qualities. Consider the power of the human brain, the efficiency of a honeycomb’s structure or the versatility of an elephants trunk; able to lift a single blade of grass or tear down an entire tree. Speaking of genius, according to da Vinci ¨Human subtlety will never devise an invention more beautiful, more simple or more direct than does nature because in her inventions nothing is lacking, and nothing is superfluous.¨</p>
<p>If you’re new to biomimetics, you may want to check out the TED talk above by Janine Benyus. She introduces us to a bunch of amazing examples of biomimicry including <a title="Sharklet tech" href="http://www.sharklet.com/" target="_blank">Sharklet technologies’</a> anti bacterial products inspired by the microbe-resistant properties of sharkskin and <a title="Calera" href="http://calera.com/index.php/" target="_blank">Calera’s </a>concrete that’s using CO2 as one of its main building blocks, much the way coral reefs do.</p>
<p>Since this talk was given in 2009, some of this may be old news if you’ve been keeping up to speed on the biomimicry scene. Instead, you may want to find out more about how <a href="http://www.treehugger.com/natural-sciences/awesome-biomimicry-leaf-veins-inspire-new-model-for-water-and-electricity-distribution-networks.html" target="_blank">leaf veins are inspiring new models for water and electricity distribution methods </a>; <a href="http://www.treehugger.com/cars/mold-may-help-design-future-transportation-routes.html" target="_blank">how mold is being  studied to create more efficient transport routes </a>or how <a href="http://www.edwardcurry.org/pubs/ridge_SOAS05.pdf" target="_blank">insects are inspiring algorithms.</a></p>
<p>While biomimicry’s being applied in many fields ranging from <a title="DNA robot" href="http://wyss.harvard.edu/viewpressrelease/75/" target="_blank">medicine</a> to <a title="Michael Pawling TED talk " href="http://www.youtube.com/watch?v=3QZp6smeSQA" target="_blank">architecture</a>, let’s not forget about robotics! We’ve shown you quite a few on this blog but you should also check out a <a title="wall-scaling robot " href="http://www.youtube.com/watch?feature=player_embedded&amp;v=tont-BzM1II" target="_blank">wall-scaling bot from Simon Frasier University</a> inspired by the gecko’s sticky little toes and the German robotics company, <a title="robotic elephant trunk" href="http://www.youtube.com/watch?v=SKJybDb1dz0&amp;NR=1&amp;feature=endscreen" target="_blank">Festo’s, elephant trunk</a>.</p>
<p>Maybe you’re even interested in creating some of your own biomimetic designs? AskNature’s website is working on putting together a <a title="Biomimicry taxonomy" href="http://www.asknature.org/article/view/biomimicry_taxonomy" target="_blank">Biomimicry Taxonomy </a>as a means to organize how different organisms meet different types of challenges.</p>
<p>Biomimetic  technologies are poised  to produce major societal and economical impacts in a large number industries like ICT and sectors such as healthcare. If you&#8217;re interested in this, you won&#8217;t want to miss the <a title="Living machines" href="http://csnetwork.eu/conf2012" target="_blank">Living Machines Conference</a> being hosted by the Convergent Science Network  July 9-12 in Barcelona. The venue for the conference is  la Pedrera, designed by  the famed ( and fellow nature aficionado), Antoni Gaudí!</p>
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