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	<title>Convergent Science Network &#187; Art and design</title>
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	<link>https://csnblog.specs-lab.com</link>
	<description>Blog on Biomimetics and Neurotechnology.     With [writers] Michael Szollosy, Dmitry Malkov, Michelle Wilson, and Anna Mura [editor]</description>
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		<title>How to make your brains feel at home</title>
		<link>https://csnblog.specs-lab.com/2014/05/21/how-to-make-your-brains-feel-at-home/</link>
		<comments>https://csnblog.specs-lab.com/2014/05/21/how-to-make-your-brains-feel-at-home/#comments</comments>
		<pubDate>Wed, 21 May 2014 14:45:18 +0000</pubDate>
		<dc:creator><![CDATA[Dmitry Malkov]]></dc:creator>
				<category><![CDATA[Cognitive Sciences]]></category>
		<category><![CDATA[Computer Science]]></category>
		<category><![CDATA[Robots, Brain, Mind and Behaviour]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[Art and design]]></category>
		<category><![CDATA[CAVE]]></category>
		<category><![CDATA[Intelligent environment]]></category>
		<category><![CDATA[Interactive architecture]]></category>
		<category><![CDATA[neuroarchitecture]]></category>
		<category><![CDATA[Neuroscience]]></category>
		<category><![CDATA[SPECS]]></category>
		<category><![CDATA[Synthetic Oracle]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://csnblog.specs-lab.com/?p=5247</guid>
		<description><![CDATA[The physical spaces we inhabit have a direct influence on how we feel, think and behave. Understanding this implicit dialogue between built environments and our minds continues to open new ways for architects to design physical spaces that better meet &#8230; <a href="https://csnblog.specs-lab.com/2014/05/21/how-to-make-your-brains-feel-at-home/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="attachment_5266" style="width: 594px" class="wp-caption aligncenter"><a href="http://csnblog.specs-lab.com/wp-content/uploads/2014/05/Spacemaker_Founder.jpg" rel="attachment wp-att-5266"><img class="size-large wp-image-5266" src="http://csnblog.specs-lab.com/wp-content/uploads/2014/05/Spacemaker_Founder-1024x575.jpg" alt="Spacemaker VR is an application for Oculus headset that allows designers to walk through their creations Source: Digital Physical" width="584" height="327" /></a><p class="wp-caption-text">Spacemaker VR is an Oculus-based virtual reality system that allows designers to walk through their designs<br />Source: Digital Physical</p></div>
<p>The physical spaces we inhabit have a direct influence on how we feel, think and behave. Understanding this implicit dialogue between built environments and our minds continues to open new ways for architects to design physical spaces that better meet people’s needs. Neuro-architecture, interactive architecture, intelligent environments and virtual reality technology are among those exciting and partially overlapping disciplines that are currently on the frontline of the ongoing architectural revolution.</p>
<p><span id="more-5247"></span></p>
<p><strong>Neuro-architecture</strong></p>
<p>Where previously architects had to count on purely anecdotal and intuitive principles, neuro-architecture is now promising to provide a truly evidence-based neurobiological rationale for designing architectural spaces, be it your office, school or hospital. This is achieved thanks to a variety of techniques that allow researchers to quantify and measure human responses to different components that constitute a particular architectural environment, including by measuring the relevant regions of the brain.</p>
<p>Understanding the precise effects of each component on our mental and physical health is difficult to overestimate. Imagine being able to design classrooms whose very architectural configuration aids students’ concentration and improves learning or hospitals that accelerate patients’ recovery. The research can be carried out on existing buildings, models or in virtual reality simulations, before the actual structures are even built.</p>
<p>Virtual reality, in fact, can be extremely helpful when it comes to neuro-architecture research for several reasons. It allows to set up virtual environments where participants can navigate in life-like conditions, while at the same time researchers can have a systematic control of the introduced stimuli. Importantly, the response can be measured on different scales starting from an entire building to the scale of a room to a single architectural feature such as the height of the ceiling or the amount and quality of light allowed into the space. Some <a href="http://eaedesign.com/InnovativeDesignScience.com/Research_Activities_-_CAVE_Technology.html">interesting research</a> in this direction was conducted by the professor <a href="http://cala.arizona.edu/users/eve-edelstein-phd?destination=user/1386">Eve Edelstein</a> with the use of the virtual reality platform <a href="http://en.wikipedia.org/wiki/Cave_automatic_virtual_environment">CAVE</a>.</p>
<p>Those who think that the CAVE and other virtual reality rooms are not immersive enough, think, for instance, of the possibilities opened up by the much-talked-about Oculus headset. Contrary to virtual reality rooms, which are not easily accessible to everyone, virtual reality headsets are potentially available to every designer. Instead of fiddling around with physical prototypes, designers could now walk through their own creations and actually experience them. <a href="http://digitalphysical.com/spacemaker/">Spacemaker VR</a> from <a href="http://digitalphysical.com/">Digital Physical</a> is one example of how this technology can be used for the benefit of architects.</p>
<p>Read <a href="http://csnblog.specs-lab.com/2014/05/07/virtual-reality-labs-reshape-how-we-process-information/#more-5239">our previous post</a> to learn about the eXperience Induction Machine, another exciting application of virtual reality.</p>
<p><strong>Interactive architecture and intelligent environments:</strong></p>
<p>The two terms are often interchangeable in many contexts, perhaps with a slightly more artistic connotation for the former and a more functional one for the latter. Whatever the difference between them, both are guided by the increasing penetration of computing into our daily lives to develop dynamic environments that can adapt their physical properties to the behaviour of the inhabitants. The ultimate goal, of course, is make people feel more at home and in harmony with their physical surroundings.</p>
<p>Many of the examples of interactive architecture are born from a mixture of artistic thinking and computational engineering. So far the researchers have been toying with some of the most fundamental parameters that are known to alter our state of mind. Unsurprisingly, light is one of the favorites when it comes to interactive architecture. Check out the two examples below, which include the <a href="http://www.iua.upf.edu/syntheticOracle/">Synthetic Oracle</a> (former Hello Stranger) from the <a href="http://specs.upf.edu/home">SPECS</a> group at <a href="http://www.upf.edu/es/">Pompeu Fabra University</a> and <a href="http://www.behance.net/gallery/BIOSTAGOG/7609469">BIOSTAGOG</a> developed jointly by <a href="http://www.platige.com/">Platige Image</a> and <a href="http://www.brdg.pl/">Bridge</a>.</p>
<p><iframe width="584" height="438" src="https://www.youtube.com/embed/SAeys1fK3Zo?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe src="//player.vimeo.com/video/66800080" width="584" height="329" frameborder="0" title="INTERACTIVE INSTALLATION BY BRIDGE AND PLATIGE IMAGE." webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></p>
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		<title>Robot Companions: Student Design Competition</title>
		<link>https://csnblog.specs-lab.com/2012/01/03/robot-companions-student-design-competition/</link>
		<comments>https://csnblog.specs-lab.com/2012/01/03/robot-companions-student-design-competition/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 14:04:47 +0000</pubDate>
		<dc:creator><![CDATA[Michelle Wilson]]></dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Project News]]></category>
		<category><![CDATA[Robots and Society]]></category>
		<category><![CDATA[Art and design]]></category>
		<category><![CDATA[Robot Companions]]></category>
		<category><![CDATA[Robot Companions for Citizens]]></category>
		<category><![CDATA[Sebastian Conrad Design Studios]]></category>
		<category><![CDATA[Sebastian Conran Design Studios]]></category>
		<category><![CDATA[Sheffield Hallam University]]></category>

		<guid isPermaLink="false">http://www.robotcompanions.eu/blog/?p=2686</guid>
		<description><![CDATA[Calling all art and design students from Sheffield Hallam University! What will the next generation of robot helpers look like? If you&#8217;ve got a vision, now&#8217;s your chance to show us what you think! First Prize is a 2 week &#8230; <a href="https://csnblog.specs-lab.com/2012/01/03/robot-companions-student-design-competition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.robotcompanions.eu/blog/2012/01/robot-companions-student-design-competition/design-competition/" rel="attachment wp-att-2687"><img class="alignleft size-medium wp-image-2687" title="design competition" src="http://www.robotcompanions.eu/blog/wp-content/uploads/2011/12/design-competition-300x122.jpg" alt="" width="367" height="150" /></a><strong>Calling all <a title="art and design at SHU" href="http://www.shu.ac.uk/prospectus/subject/art-design/" target="_blank">art and design </a>students from Sheffield Hallam University</strong>!</p>
<p>What will the next generation of robot helpers look like? If you&#8217;ve got a vision,<br />
<span id="more-2686"></span>now&#8217;s your chance to show us what you think! First Prize is a 2 week placement at the prestigious <a title="sebastian conran design studios" href="http://sebastianconran.com/" target="_blank">Sebastian Conran design studios</a> in London and a selection of the best entries will be exhibited at the Living Machines conference in Barcelona in 2012.</p>
<p>You&#8217;re free to draw, sketch, paint or make a 3D computer model of a robot companion in any of these 4 environments:</p>
<p><strong>1 The healthcare environment</strong> – a larger robot that has the strength to<br />
lift/carry a person. Possible uses could include bed to wheelchair or wheelchair<br />
to car aids, transfer to and from the bathroom, walking and washing assistance.</p>
<p><strong>2 The home environment</strong> – a general-purpose household assistant that might<br />
carry out tasks such as food preparation, tidying, cleaning as well as social<br />
activities such as game playing.</p>
<p><strong>3 The outdoor environment</strong> – A medium sized robot designed to travel over a<br />
variety of terrains, carry, act as a guide or perform tasks such as gardening<br />
or operate as a guard/warning device.</p>
<p><strong>4 The active environment</strong> – a robot companion to support and maximize healthy<br />
aging. With the ability to socialize, learn skills such as golfing, dancing,<br />
monitor sleep/activity/medication/entertainment patterns and preferences,<br />
coach and encourage.</p>
<p>Your designs should show robot companions interacting with people, emphasizing that future robots are there to support humans, not replace them!<br />
<strong></strong></p>
<p><strong>How To Enter</strong></p>
<p>You can submit up to 4 individual submissions, group work is also encouraged.<br />
<span style="color: #ff0000;">The submission date is Friday  March 3rd, 2012</span>. Please use the <a title="SHU dropbox" href="https://dropbox.shu.ac.uk/about.php" target="_blank">SHU digital drop box</a> to send in your submissions. All submissions and questions regarding the competition should be addressed to: Professor Ian Gwilt (i.gwilt@shu.ac.uk).</p>
<p>Create your designs on an A3 format (landscape or portrait). Remember to indicate<br />
which environment your robotic companion is designed to operate in. Label any particular devices, characteristics, materials, capabilities or attachments that your robot companion might have. Please submit your designs digitally as a PDF. You will need to rescan your submission if you have created it off the computer, as we will only accept digital submissions.</p>
<p>&nbsp;</p>
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